The warband starts with four Heroes and two Followers. There are tables that let you randomly select your heroes, but I chose them based on my figures. Each hero gets rolls on several tables based on their background to determine initial skills, stat bonuses, and available equipment. I won’t go into detail on the character creation rolls.
After creating my warband, I need to make a map of the campaign region. There is a set of tables to roll on (or pick from) to populate the map.
From the village tables, I learn the region has 5 villages:
- Evantun, a major trading post.
- Doerbryc, a minor manor.
- Montfeld, a tiny tribal camp.
- Lafstow, a tiny monastery.
- And Penceg, a minor farming community.
I chose three major threats, based on the miniatures I have:
- Bandits, in The Ruin Within.
- Ratmen, in The Gnawling Tribes.
- An invading army, in The Faceless Kingdom.
Each of these threats has a Camp shown on the map, and a Hideout that is hidden until I spend Adventure points to find it.
In addition, there is a Delve (ruined keep, mine, dungeon, or similar) and an Unknown Location that I place on the map.
It isn’t necessary to put all this on an actual map; you can use a simple list to keep track of the locations. But since that’s no fun, I took one of Dyson Logos’ maps and marked my locations on it, as you can see below.