I’m back to working on my Seven Years War project after far too long away from it. To keep myself honest I’ve joined in the 2016 army painter challenge over at the Lead Adventure Forum. My goal is to finish at least two units a month. This week I finished half of one converged grenadier battalion and two of three stands for half of another. The rest of the two units should get finished this week. These are for the as-yet unnamed Imperial-allied army.
I got bored with my 6mm Seven Years War project, so I sidetracked on my old 15mm AK-47 Republic project. I set a goal to use FiveCore Company Command to run the game at Bayou Wars. It took a lot of work (and no photography or posts, sorry) to paint up enough troops and prepare terrain for the game, but I had everything ready with a whole day to spare. So here’s the first game in Ng’Umbo’s war to take back several provinces occupied by neighboring Lomosia since their last war. As always, click on the pictures for a larger version.
The Lomosian Army believed that the Ng’Umbo army firmly held the bridge across the Ng’Umbo River. They sent an advance unit into the area to capture the town of Dunlikus in preparation for an assault on the bridge, vital for them to press across the river. At the same time, Ng’Umbo intelligence believed that Lomosia held the town, a key part of their attack plans. Ng’Umbo needed to capture and hold the bridge while more troops moved down on the far side of the river. Both were to take advantage of any lapse in the enemy’s control of their ultimate objective.
I had two players for the game: Jim Pitts had the Lomosian forces on the left and Addison (whose last name I didn’t catch, unfortunately) had the Ng’Umbo forces on the right. Fortunately, the FiveCore rules are very flexible, and while I had planned for up to 4 players on a side, it worked just fine with two.
Both sides moved toward the town, with Jim rushing the Lomosian technical forward and Addison doing the same with the Ng’Umboan Fox armored car. The a/c could only be hurt by RPGs, but the Lomosians had plenty of them to go around.
Addison’s Ng’Umbo regulars secured the bridge approach first thing. The Lomosians approached it more slowly.
Lomosian regular and milita squads take control of Dunlikus. Ng’Umbo troops moved more slowly here as their commander focused on the bridge first.
Over by the river, Jim moved several squads into the tree line near the bridge. This led to an ongoing firefight on this side for the rest of the game as they each tried to get the advantage.
Ng’Umbo militia tried to push into Dunlikus from the south, but the Lomosian squads kept them in the trees on the edge of town.
After driving it into cover several times, Ng’Umbo squads in the woods finally manage to destroy the Lomosian machine-gun armed technical. Meanwhile, Lomosian regulars push up the hill to finish securing the town.
Lomosian regulars pushed up the hill (the plain black markers show that a squad fired on its turn, and so can’t reaction fire on the opponent’s turn). Between Lomosia’s good dice rolling and two mortars, here is where the tide turned against Ng’Umbo.
I didn’t get many more pictures, and most didn’t come out well. The Lomosians secured the terrain around Dunlikus and then began moving toward the river. They managed to catch up to the Ng’Umbo armored car and destroy it in an assault. In the end, the game was a resounding win for Lomosia.